#ButWhy is this card so expensive... Engineered Explosives
When a price changes drastically, there's usually a reason for that, for example an unbanning, spoiling of a new card that complements a card, or some new tech. But why are cards expensive that, well, already are expensive? That's what I'm going to try to explore in this article series. This instalment, we'll be talking about
Aim of this article
Many articles require (some) background knowledge about formats, the metagame and price history of a card and similar cards. We also like to serve newcomers, casual players and infrequent players in the community who would like to understand how or why a card got to where it is now. If you have been dealing with Magic finance for some time, this article probably contains a lot of information you're already aware of. Cards with a high price tag, that looks like a terrible card to new players, are the cards that I want to explore in these series.
I actually decided on writing about
The thing is, this card has never really been cheap since we started monitoring prices. In August 2012 it would cost you almost $50 for a playset. Fortunately, in June 2013, it was reprinted in
Around June 2015, when it turned out that
In
Engineered Explosives | |
---|---|
Fifth Dawn | Buy on CardKingdom $104.99 |
Modern Masters | Buy on CardKingdom $99.99 |
Masterpiece Series: Kaladesh Inventions | Buy on CardKingdom $164.99 |
Fifth Dawn
The set introduced two new abilities: Scry and Sunburst. We will go deeper into the latter one in a bit, since it appears on the card we're discussing.
Abilities
, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
This is easy to understand: for plus sacrifice, we can destroy each nonland permanent with the same converted mana cost as the number of charge counters on it. You can imagine that in a lot of matchups, especially in eternal formats, lots of permanents have a low converted mana cost. For example, Legacy Elves mainly has 1-drops and 2-drops, so activating Explosives with 1 or 2 counters on it, can easily X-for-1 your opponent, where you blow up multiple permanents with 1 card.
Not only will this take care of creatures, but also other problematic nonland permanents. It can be used as a "catch-all" and is the reason why this card is so versatile.
So how do we get those charge counters on it? For that, we'll have a look at its first ability: Sunburst. Lets take a look at the reminder-text of Sunburst:
This enters the battlefield with a charge counter on it for each color of mana spent to cast it.
What does this mean? The casting cost of
This last scenario is somewhat important to remember. If your opponent controls a
Another similar example is when there's a
There's also a neat trick when there's a
Eternal Play
Lately it sees mainboard play in Modern Ironworks Combo, an archetypes that's becoming more and more popular, where it can be used as a combo piece, but also to actually blow up problematic permanents.
Creature (6) 2 Myr Retriever $1.21 4 Scrap Trawler $0.40 Sorcery (4) 4 Ancient Stirrings $0.30 Artifact (36) 1 Pyrite Spellbomb $0.25 1 Aetherflux Reservoir $8.16 3 Engineered Explosives $13.18 3 Chromatic Sphere $0.81 4 Darksteel Citadel $0.62 4 Mind Stone $0.25 4 Mox Opal $75.36 4 Terrarion $0.20 4 Ichor Wellspring $0.25 4 Chromatic Star $0.35 4 Krark-Clan Ironworks $24.95 Land (14) 2 Forest $0.10 2 Aether Hub $0.26 3 Buried Ruin $0.51 3 Inventors' Fair $10.47 4 Grove of the Burnwillows $5.89 Sideboard (15) 1 Wurmcoil Engine $11.27 1 Galvanic Blast $1.02 2 Lightning Bolt $0.49 2 Guttural Response $0.50 4 Nature's Claim $1.05 1 Pyroclasm $0.30 1 Ghirapur Aether Grid $0.20 1 The Antiquities War $0.40 1 Tormod's Crypt $0.35 1 Defense Grid $1.74
Obviously, the card works best in decks that plays at least 2, but preferably more, colors. Because Explosives itself is colorless, it can be easily adopted into any of these multicolored decks. For example, in Legacy Miracle Control, it is even deemed good enough to warrant a spot in the maindeck.
Creature (6) 3 Snapcaster Mage $15.29 3 Monastery Mentor $2.29 Instant (16) 2 Counterspell $0.70 2 Predict $1.14 4 Swords to Plowshares $0.93 4 Brainstorm $1.10 4 Force of Will $50.00 Sorcery (12) 1 Council's Judgment $1.98 3 Preordain $2.00 4 Ponder $2.55 4 Terminus $0.92 Enchantment (2) 2 Counterbalance $10.85 Artifact (1) 1 Engineered Explosives $13.18 Planeswalker (3) 3 Jace, the Mind Sculptor $24.20 Land (20) 1 Scalding Tarn $19.30 1 Arid Mesa $13.99 2 Plains $0.10 2 Polluted Delta $37.24 3 Tundra $451.97 3 Volcanic Island $692.49 4 Flooded Strand $31.75 4 Island $0.10 Sideboard (15) 1 Containment Priest $0.50 3 Vendilion Clique $5.00 1 Red Elemental Blast $1.00 2 Disenchant $0.15 2 Pyroblast $4.40 2 Surgical Extraction $3.29 3 Flusterstorm $20.05 1 Council's Judgment $1.98
Commander
Explosives can also be found in a lot of commander decks. Nowadays, Commander is also an important driver in card prices, and it's being played in these decks for the same reason you see it in so many Modern and Legacy decks: its versatility. However, since Commander revolves more around permanents with a high converted manacost,
#ButWhy is it expensive?
So... #ButWhy is