Affordable Doubling Effects in Commander
If there’s one thing that Commander players love to see more than anything else in a Magic: The Gathering card, it’s a doubling effect.
For example, the new
Then there’s
But for each of these powerhouses, there are a few lesser-known, and lesser-utilized cards that are far cheaper, that, while maybe not as hyper-efficient as the ones listed above, still have their place in the right decks. I’ve gone ahead and broken down a few of my favorite picks from two choice categories of doubling effects below.
Counter Doublers
Cards like
First up we have a card that is especially great for Voltron strategies based around +1+1 counter-centric commanders like
Visions of Dominance
This is one that gets shunned a bit unnecessarily, but for admittedly somewhat good reasons on the surface. It’s sorcery speed, and it only doubles the number of +1+1 counters specifically, but as mentioned, if you’re running someone like Skullbriar, this thing can really pack a wallop very early into the game. Pretty much any time you’re able to achieve around three or more +1+1 counters on your creature, Visions of Dominance throws that creature into overdrive and helps it get out of hand fast.
Combine it with something like
| Visions of Dominance | ||
| Visions of Dominance (Extended Art) |
Aetheric Amplifier
Next up is Aetheric Amplifier, one of my personal favorite three-drop mana rocks that’s relatively new, from
Throw this in your Atraxa build and watch your opponents panic as you start to double your way towards victory for the low price of sub-$3, where this card has pretty much stayed since its release. This artifact really has room to grow since it can fit in so many different builds, so it may not be a bad idea to pick one up while it’s as affordable as it is now.
| Aetheric Amplifier | ||
| Aetheric Amplifier (Extended Art) |
Loading Zone
Lastly for this category, we have another newer pick with Loading Zone from
While it does add counters to Spacecraft and Planets, the most relevant type it helps out is creatures, and being able to warp it in for a single green mana early on, leaving you with plenty of mana open to do all sorts of other shenanigans, is more than efficient.
I adore the warp mechanic, and besides
This one also goes for around $2, so if you think you might be able to make use of it, now might be as good a time as any to pick up a copy before we see any price movement.
| Loading Zone | ||
| Loading Zone (Extended Art) |
Mana Doublers
As an old-school green player, there is little I love more in Magic: The Gathering than copious amounts of mana. The more the better, which is why I have such a sweet spot for such classics as
Barbflare Germlin
First up on our list of mana doublers is a super unique effect that not only ramps, but acts as a group hug and group slug piece, and that card is Barbflare Gremlin. This Gremlin is surprisingly versatile in the right build, and combined with cards like
Heck, I didn’t even know this thing existed until recently, but being able to double your mana outside of traditional green or colorless effects like
| Barbflare Germlin |
Dictate of Karametra
Coming up next is an innocuous pick with one relevant keyword that puts it over into playable territory, and that card is Dictate of Karametra. Look, no one really likes giving their opponents mana, unless you’re in full-on group hug mode, which is likely why Dictate of Karametra has seen so little play. That being said, the flash keyboard is highly relevant, allowing you to throw this in play at the last second before your turn begins, giving you the opportunity to overrun your opponents with mana and close the game out.
I’m not going to suggest this is better than something like
| Dictate of Karametra |
Ultima, Origin of Oblivion
Lastly, we have Ultima, Origin of Oblivion, a more restrictive mana doubler that can absolutely dominate the battlefield it’s playing on. Yes, this is more of an argument to run Ultima as a commander as opposed to including him in the 99 (though if you’re running a colorless Eldrazi titan deck without Ultima included, I have to wonder why not), but having been across the table from him many times I have to say he’s the strongest colorless commander by a good margin.
First off, he is land denial on a creature, which, while taboo, can be highly effective at slowing problematic players down. Have a
The main issue that colorless decks had before Ultima (beyond limited interaction), was keeping up with ramp that other colors had access to… but now with Ultima at the helm this problem’s in the past. Seeing as it’s a recent printing from
| Ultima, Origin of Oblivion | ||
| Ultima, Origin of Oblivion (Extended Art) | ||
| Ultima, Origin of Oblivion (Borderless) |
In Conclusion
Counter doublers and mana doublers are just two of the many different ways effects can be doubled upon themselves in Magic: The Gathering, with damage, power, triggers, and more to be explored at another point.
Until then, enjoy these picks, and I hope your games are twice as efficient moving forward with some of these suggestions.
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Jason Cominetto
Jason is a longtime lover of Magic, falling in love with the game at Seventh Edition, as well as an EDH enthusiast for both casual and competitive metas alike. He's also a screenwriter with a produced feature and plans to proceed with many more creative projects in and out of film. His favorite card is Rofellos, Llanowar Emissary, but he firmly believes that Mana Drain is the best card.





