Looking Back to Lorwyn
In late January of 2026, Magic will be making its return to
So, as we wait patiently for Lorwyn’s return, let’s take a look back to some of the set’s time-test cards.
The Lorwyn Five
First up, we turn to the cycle in Lorwyn which had the greatest impact on the game’s future, despite ultimately being some of the cheapest cards on our list today: The Lorwyn Five.
These five cards –
Flash forward nearly twenty years, and now planeswalkers are often the marquee card of whichever set they appear in – only ever in in-house IP sets, and usually only one or two cards per set.
In terms of present day value, the original Lorwyn Five are essentially only worth their nostalgia, with the most expensive of the list –
Where the real value for these cards come in, however, is in the foil multiplier. Since these were released before the advent of Project Booster Fun, foils were a much rarer and much more prized commodity. Couple that with the nostalgia factor for these cards, and you’ll find that each of these five cards is (on average) around 3-4 times more valuable as a foil than it is in its regular printing.
The Incarnations
Also a feat of design, Lorwyn continued the Incarnation cycle – rewarding players who devoted themselves to a single color of mana with huge payoff creatures. Another set of five –
First off, the Commander significance. In low and mid-bracket Commander, the Incarnations are among the more powerful and more popular game-ending threats players can build around, providing low-color and big-mana decks a way to make their mark. Each costs six mana (three of its color and three generic), has a keyword (save for Guile, which has triple-menace), and a static ability that completely changes how the game is played.
Destroying creatures that deal damage to you, replacing damage done to your creatures with +1/+1 counters, you get the idea. Resolve an Incarnation, and you’ll be in a much better spot than you were before.
Secondly, the modern iterations. After Lorwyn’s Incarnation cycle, the next time we saw the creature type was in
The Enduring Standouts
Last but not least, three of the all-enduring cards from Lorwyn that are synonymous with the set itself:
Kicking things off with Doran, it’s important to zoom out for a second and remember that Lorwyn was a typal set with monocolor as a secondary focus. So, while our list so far has been focusing on the monocolored pinnacles of the expansion, the set is equally important for its contribution to the typal world. Chief among those contributions was Treefolk support, specifically through the mechanic of allowing creatures to assign combat damage based on their toughness rather than their power.
Doran, the Siege tower was the first real linchpin for a toughness-matters deck. While it didn’t quite come around to removing the defender mechanic from your creatures (that was a later addition to the strategy), it did present a meaningful leap forward in how players could think about deck construction with Magic’s Walls, Treefolk, and just about any other small-power, high-toughness creatures.
Moving down the line and we come to
Last but not least,
Wrap Up
Lorwyn was a foundational set for modern Magic design. Filled to the brim with leaps forward in how cards were built, the set has left a lasting impact on what cards get released today. Who knows what will come out in January’s return to the plane, but rest assured that all eyes will be pointed towards the set.
Read More:
Checking in With the MTG Warhammer 40k Set, Three Years Later

Harvey McGuinness
Harvey McGuinness is a student at Johns Hopkins University who has been playing Magic since the release of Return to Ravnica. After spending a few years in the Legacy arena bouncing between Miracles and other blue-white control shells, he now spends his time enjoying Magic through CEDH games and understanding the finance perspective. He also writes for the Commander's Herald.





