Shoot the Sheriff, and Other Cards Picking Up Steam

20 Aug
by Corey Williams

Hello folks! While things have been fairly mellow this August (so far), there are a couple gems that have caught my attention from good ol’ Outlaws of Thunder Junction, and some new pieces as well that are picking up some notable (albeit latent) traction from Universes Beyond: Final Fantasy and Tarkir: Dragonstorm.

Let’s take a look!

Shoot the Sheriff

On our first stop, we circle back to OTJ and examine a nifty uncommon removal spell: Shoot the Sheriff. This little removal spell is part of the continual iteration of Doom Blade, which is to say, it’s another two-mana removal spell for a black pip and a generic that destroys a single creature in play… but with some restrictions. 

Doom Blade kills non-black creatures, Go for the Throat kills non-artifact creatures, Terror kills non-black, non-artifact creatures, and the list goes on. Shoot kills non-outlaws, which, as ironic as it sounds, is far broader in terms of what it can hit practically speaking than what its namesake would suggest. In fact, it’s probably the “best” of the Doom Blade knock-offs we’ve seen. 

Now, in particular, this removal spell is actually seeing significant play in the new Standard meta. It’s pretty good at removing Vivi Ornitier for a relatively low cost. Beyond this, it’s being slotted into the sideboards of some Modern decks, as an additional removal spell for when four copies of Fatal Push just don't get there. 

Financially, this lovely uncommon is sitting at just shy of three bucks a copy. Will this number hold? Probably not. This movement, while interesting, is more of a reaction to its uptick in Standard play than its consideration in Modern or other eternal formats. If Vivi ever gets banned in Standard (which seems likely), then Shoot probably depreciates substantially. 

Shoot the Sheriff
Shoot the Sheriff

High Noon

One of the most versatile Rule of Law effects in recent history, High Noon is another sleeper hit from Outlaws that’s seeing play in Standard, and Modern – mainly Modern. Shells like Boros Energy and Orzhov Blink, in particular, leverage this card particularly well. 

What’s nice about High Noon versus other symmetrical Rule of Law effects is that it has a built-in emergency eject button, much like Vexing Bauble, which is to say that you can sacrifice it, burn something for five damage, and no longer play under the Rule effect. 

The ability to use High Noon as a stax piece to slow the game down, while you slowly build up your own resources, and then pop it when you’re ready to win, makes it exceedingly utilitarian, and flexible in its use. 

Sitting around $4 and settling down, High Noon offers significant financial potential that’s just now being uncovered. How high could this climb? It’s tough to evaluate the true ceiling, but I feel like the ceiling is higher than $4, but less than $10. 

High Noon
High Noon (Extended Art)

The Wandering Minstrel

While the cEDH community has hopped on The Wandering Minstrel as a lands-oriented combo Commander, there’s a very specific Modern deck that’s dipping their feet in The Wandering Minstrel: Amulet Titan. While Wandering isn’t Amulet of Vigor in a holistic sense, it does allow for the most important permanents in the deck to enter the battlefield untapped: lands. In a sense, Wandering is redundancy for Spelunking and Amulet of Vigor. 

The interesting aspect of this is that Wandering is a two-mana creature, which means - unlike Spelunking - it can be searched out with Green Sun's Zenith and Summoner's Pact. It does have limitations, though: It’s not a triggered ability. Wandering and Spelunking are replacement effects, while Amulet is a triggered ability, meaning that multiple Amulets allows you to stack and sequence multiple untaps, which is how the deck ultimately generates most of its value. 

Having said that, the density of effects that allow lands to enter untapped in Amulet Titan in a world with a growing number of utility-driven lands released each set makes additional effects like Spelunking and The Wandering Minstrel invaluable on the margin. The recent unbanning of Green Sun’s also makes the Wandering Minstrel an incredibly accessible piece, while Spelunking remains somewhat more difficult to access outright. 

Financially, Minstrel is surprisingly a bulk rare, valued at less than a dollar and resting at a flatline. Of esoteric cards we’re discussing today, I would argue that The Wandering Minstrel has the highest ceiling insofar as financial speculation goes. That isn’t to say it’ll be something that’ll shoot up to $50 a pop, but it’s not unreasonable to believe that this legend could have a realistic ceiling at $5 or so depending on how aggressive the uptick in play becomes across Standard, Modern, and Commander. 

The Wandering Minstrel
The Wandering Minstrel (Extended Art)
The Wandering Minstrel (Borderless)

Clarion Conqueror 

The last card worthy of discussion from the past couple weeks is the brand new stax all-star from Tarkir: Dragonstorm: Clarion Conqueror. This stax piece is devastating. Null Rod, Cursed Totem, and The Immortal Sun (or part of it) rolled up into one mana-efficient creature is absolutely devastating. 

The problem with this is that it’s a symmetrical stax piece, thus, you too are affected by these devastating effects. While some decks can function without artifacts and some can function without the activated abilities of creatures, very seldom can most competitive decks function without making the use cases for Clarion narrow. Having said that, there are some decks – ones that lean more into triggered abilities – that can leverage this card with high efficacy: Orzhov Blink and Boros Energy (again). 

Now, similar to Shoot the Sheriff, Boros Energy and Orzhov Blink typically sideboard Clarion, which doesn’t make it a staple for the format by any means, but it is seeing an encouraging amount of play all the same. Outside of Modern, there’s a few choice cEDH decks that can leverage Clarion, particularly shells like Ellivere of the Wild Court. While Clarion was pre-ordering for $20+ followed by a quick crash upon release, the card has seen a surprising uptick in recent weeks and now sits at just under $4. 

As with most stax pieces, the financial potential depends heavily on the nature of the meta. Clarion attacks the Modern and Standard meta from the sideboard pretty meaningfully, but that could all change as new releases, bans, and the general fluidity of each competitive meta take on new shapes. If there is speculation potential for Clarion, it’s relatively short-term (less than a year). I could see this single creeping up maybe to the $5 or $6 range if its play persists further down the line.

Clarion Conqueror
Clarion Conqueror (Borderless)
Clarion Conqueror (Showcase)

Wrapping Things Up

Overall, it’s been a quiet couple of weeks, but in the quietness, there have been a few chirps of financial interest worth noting. More interestingly, these movements represent a fascinating trend in the financial potential of Modern playables in recent months: More price variation is coming from uncommons and rares/mythics that were at bulk status shortly after release, but are finding their way into their respective formats quietly, and compoundingly. 

Read More:

The Many Types of Serialized Magic Cards

Edge of Eternities Cards You Should Get NOW for Commander

Shock Lands Abound!

Corey Williams

Corey Williams

Corey Williams is an Assistant Professor of Economics at Shippensburg University in Shippensburg, Pennsylvania. He considers himself a macroeconometrician with his research body reflecting work in applied macroeconomics and econometrics. Corey is an L1 Judge who started playing Magic around Eighth Edition. He enjoys Modern, Commander, cEDH, and cube drafting. Outside of Magic, he loves running, teaching, and the occasional cult movie.


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