Wizards of the Kitchentable: Rebels '99
When I was in college, my friends and I used to come together on Friday evenings and play Magic at the kitchen-table of whoever was hosting that evening. The evenings pretty much always had the same recipe: play some Legacy while drinking beer. After a few beers, the number of misplays became too high, and we'd switch to casual free-for-all multiplayers. Nowadays, we still try to have these Friday nights together, but since real life has caught up, they are unfortunately far less frequent. However, over these past years, we've created a lot of casual multiplayer decks. In this article series, I am going to discuss some of these beautiful abominations we came up with.
In our playgroup, we have a few unwritten rules about our multiplayer decks:
- They should be fun. If a deck it too overpowered or too prison-y, it should be amended.
- We adhere to the Legacy ban list. However, occasionally we do allow a card as 1-off from the Legacy ban list, and there's even one deck where we allow a single
Unglued card.
In this article, I am going to talk about a Rebels deck played in our group. This deck has been put together more than 15 years ago, and has, in its core, stayed the same. Of course new cards have found their way into the deck along the way.
What are we looking at? Basically a Rebel tribal deck. Several rebels have the ability to find other rebels. For example,
, : Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
With these abilities, we can search for others rebels that may come in handy for a certain board state.
Winconditions
How do we win with this deck? Good old fashioned beatings! The idea isn't to get in early damage with small creatures, but to finish the game with a lot of HUGE creatures due to
During the game
This deck has several interactions it can follow. The first more obvious thing is that rebels can find slightly stronger rebels.
Using the Rebel ability to find these creatures is quite mana intensive, so if we want to search a creature AND play it in the same turn, we would need to invest about 5 or 6 mana. To solve this problem,
Since all our creatures are basically white weenies, we can use
When we think its time, we can tutor up our
If we encounter any problematic permanents, we have
Rebels in Legacy
Occasionally, (very occasionally) Rebels have made an appearance in Legacy tournaments. These decks somewhat have the same strategy as this casual version, but it splashes blue to play
Of course blue also comes with
The land package of the Legacy version is a bit more expensive than our casual version though. /s
What do you think about this deck? Fun? Not fun? Do you think there are better options for future improvements? Let me know on Twitter.

Arjen
Arjen has been playing Magic since the Ice Age set released. He primarily plays Legacy format and founded MTGStocks over a decade ago when he and his friends wanted to track card prices to purchase singles at optimal times.








