Looking at the Planets in Edge of Eternities

27 Aug
by Bill Bingham

Lands are one of the most powerful card types in Magic: the Gathering, ranging from basic lands needed to play MTG even in the simplest forms, to win conditions and format defining staples. Lands can be difficult to evaluate, especially with new mechanics. 

Today Iโ€™m looking into the Planet cycle of mythic lands from Edge of Eternities, and some of their overpowered counterparts. This cycle isn't always easy to utilize: the lands enter the battlefield tapped, and must be stationed for 12 before their additional abilities are active. These drawbacks have left the Commander community divided as to how playable this cycle is.  

Uthros, Titanic Godcore

Tolarian Academy remains one of the most powerful lands ever created in Magic: The Gathering. Itโ€™s only legal in Vintage, and even there itโ€™s restricted. The Reserved List has given Tolarian Academy a high price point for a card that isnโ€™t legal in MTG's most popular formats, driven by nostalgia, power level, and collectibility. It currently sits around $150 for LP copies.

Weโ€™ve been given a Commander-playable copy in Uthros, Titanic Godcore. 

Uthros doesn't goes in every blue or artifact Commander deck, but I do believe that its effect is highly desirable in a slew of commanders, and that will likely be the driving force for this card in the future. 

Urza, Lord High Artificerโ€™s Construct tokens are excellent at stationing here, the same for Brudiclad, Telchor Engineer, Urza, Chief Artificer, and even less common commanders like Unctus, Grand Metatect, and Piper Wright, Publick Reporter

The ability of Uthros, Titanic Godcore can clearly be abused, especially alongside cards like Minamo, School at Water's Edge, with some decks even able to be built around the new land.

Uthros, Titanic Godcore
Uthros, Titanic Godcore (Borderless)

Evendo, Waking Haven

Here we have a functional reprint of a high power Commander staple, Gaea's Cradle

Cradle, like Tolarian Academy, is also a part of the Urzaโ€™s cycle of legendary lands and on the Reserved List. It isnโ€™t banned in Commander or Legacy, and its price point reflects that. A staple in multiple Legacy archetypes, and one of the most rewarding payoff lands in Commander. Cradleโ€™s price point alone is a detractor for many players, sitting at roughly $1000.

An accessible copy of this effect for casual players is significant. Unlike Three Tree City, itโ€™s not limited to a creature type. This effect will be highly sought after for commanders that can station with either high power creatures, or several smaller creatures. This land will definitely have a home, even if its ceiling isnโ€™t as high as its Reserved List counterpart.

The list of commanders that benefit from this land are too numerous to count; creature token and swarm decks can easily station, or even Eldrazi decks can look to station with a few large creatures. I would expect Evendo to stabilize and retain value.

Evendo, Waking Haven
Evendo, Waking Haven (Borderless)

Susur Secundi, Void Altar

This is a land without a direct counterpart, making it harder to initially evaluate. 

The station for 12 makes it ideal for Zombies, or other decks that can station with graveyard recursion, or alternative avenues like decks looking to create a Marit Lage token via Dark Depths, station, and then draw 20 cards. Susur Secundi looks to easily slot into creature-based sacrifice decks, or even decks like Marchesa, the Black Rose.

While this isnโ€™t the splashiest or most exciting of the cycle, I can easily see it stealing a few games in the near future, causing players to reevaluate.

Susur Secundi, Void Altar
Susur Secundi, Void Altar (Borderless)

Adagia, Windswept Bastion

Adagia is an exciting and potentially game changing land, although the decks it will inevitably end up in may not be as obvious. 

Making token copies of artifacts and enchantments is a strong payoff, but many decks that rely heavily on artifacts and enchantments may not have a plethora of creatures to use to station their land. This is not to say that Adagia wonโ€™t have a home, but that itโ€™s harder to understand how this land will play in general because it occupies such a specific niche. 

Enchantress decks could use this effect, assuming that theyโ€™re playing large creatures or Auras, as opposed to stax or control decks where it isnโ€™t easy to activate. Tuvasa the Sunlit, for example, can make excellent use and potentially even station in one activation.

Adagia could easily end up in decks looking to copy Coat of Arms, or with commanders like Cid, Timeless Artificer (0216).

Adagia, Windswept Bastion
Adagia, Windswept Bastion (Borderless)

Kavaron, Memorial World

Kavaron has a somewhat unique ability to sacrifice lands and make tokens, while also granting haste. Itโ€™s important to note all of these things because some decks want to sacrifice lands, and some decks want haste, and this offers both. 

Currently Kavaron sits as the cheapest of the cycle by a significant margin, and understandably so. The others in this cycle have either offered high payoffs or synergies with creature strategies that you can use to station. Here we have to station for 12 in order to sacrifice lands, make Robots, and give all of our creatures haste. Itโ€™s an outlier in this cycle, but it will still have a home.

Immediately two commanders come to mind for Kavaron: Magda, Brazen Outlaw, and Szarel, Genesis Shepherd. Magda can abuse the station mechanic by simply tapping itself or other Dwarves and making Treasures; the Robots and haste are just added bonuses to being able to tap your Dwarves for free. Landfall commanders like Szarel, Lord Windgrace or Omnath, Locus of Rage can ignore the downside of sacrificing a land by playing lands from their graveyard, or simply by having an abundance of lands. 

This is likely the weakest land in the cycle, but still undervalued as it currently sits at $2.

Kavaron, Memorial World
Kavaron, Memorial world (Borderless)

Why Write About This Cycle in the Context of Commander?

This is a mythic land cycle that has generated a lot of talk in the community - and for good reason. We have at least the resemblance of very powerful lands that are inaccessible to many players, and we have new powerful lands that will likely become staples in many casual archetypes. 

I decided to write in the context of Commander exclusively because I believe this format to be the market that will drive the value of these lands in the long term. There will likely be spotted appearances in other formats, but the station mechanic is too resource-dependent on a tapped land for me to reasonably say that their value will be driven by any other format.

I think this cycle is remarkably balanced. Entering the battlefield tapped and producing only one color of mana keeps the Planets from being oppressive, while still allowing them to be very powerful.

Conclusion

Mythic land cycles arenโ€™t very prevalent, and that may end up factoring into the price point on this cycle long-term. There is definite demand for each of these lands, and currently the supply is high, but this is likely to change. 

This land cycle by design doesnโ€™t change any competitive format, but it does give casual and Commander players access to powerful tools. That alone will likely be the driver as the cycle looks to stabilize and trend upward.

Read More:

Shoot the Sheriff, and Other Cards Picking Up Steam

Edge of Eternities Cards You Should Get NOW for Commander

Hidden Gems for Ragost, Deft Gastronaut

Bill Bingham

Bill Bingham

Bill Bingham has spent the past decade in the throws of competitive play, travelling, and managing a collection. With expansive knowledge and deep ties to the community, he looks to share this insight. In his time away from the game, he is utilizing these problem solving skills, learning, creating, or cooking.


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