Wizards of the Kitchentable: Goblins
When I was in college, my friends and I used to come together on Friday evenings and play Magic at the kitchen-table of whoever was hosting that evening. The evenings pretty much always had the same recipe: play some Legacy while drinking beer. After a few beers, the number of misplays became too high, and we'd switch to casual free-for-all multiplayers. Nowadays, we still try to have these Friday nights together, but since real life has caught up, they are unfortunately far less frequent. However, over these past years, we've created a lot of casual multiplayer decks. In this article series, I am going to discuss some of these beautiful abominations we came up with.
In our playgroup, we have a few unwritten rules about our multiplayer decks:
- They should be fun. If a deck it too overpowered or too prison-y, it should be amended.
- We adhere to the Legacy ban list. However, occasionally we do allow a card as 1-off from the Legacy ban list, and there's even one deck where we allow a single
Unglued card.
In this article, I am going to talk about a Goblins deck played in our group.
Goblins is a popular tribal in several formats and still is quite competitive in Legacy and Modern. Especially with the new goblins being printed in
Winconditions
So how does this deck win? It's Goblins... They are usually depicted with low intelligence and poor judgment, but often demonstrate a certain ingenuity and affinity for artifacts. So they either attack in numbers to get the job done, or... you know... they blow themselves up to get the job done.
During the Game
The deck has several ways to win. Like stated above, the most straightforward way is to keep putting goblins onto the battlefield and attack with them. How we do we make sure we keep putting out goblins? This question has already been answered in Legacy goblin decks: by cheating them into play of course!
We do this by playing
| Warren Instigator | Buy on CardKingdom $5.99 |
| Goblin Lackey | Buy on CardKingdom $14.99 |
| Warren Instigator | Buy on CardKingdom $5.99 |
So, now that we can put some goblins into play, what easier way to expand our army than to find more goblins? In comes the
When cheating creatures into play, it's usually good practise to put something into play early in the game with a high converted manacost like
Image a scenario in which we can't attack. Or when an opponent plays something like
Furthermore we play
One last often overlooked interaction is
Previous versions
The deck has been slightly different, where it used to rely really heavily on
It's not so much that the deck was overpowered, but when four other players immediately start focussing on the goblin-player, it doesn't take long before you're out of the game. So the deck was amended to be more of a toolbox-goblin list.
Competitive Formats
Goblins have been using these kind of tactics to pump out more creatures quickly in Legacy for a long time, and with the printing of cards like
In Legacy goblin decks,
| Goblin Chainwhirler | Buy on CardKingdom $4.99 |
| Goblin Trashmaster | Buy on CardKingdom $1.29 |
| Goblin Cratermaker | Buy on CardKingdom $0.49 |
| Goblin Banneret | Buy on CardKingdom $0.25 |
What do you think about this deck? Fun? Not fun? Do you think there are better options for future improvements? Let me know on Twitter.

Arjen
Arjen has been playing Magic since the Ice Age set released. He primarily plays Legacy format and founded MTGStocks over a decade ago when he and his friends wanted to track card prices to purchase singles at optimal times.








